99 Maxima

99 Maxima
Overall Tier4PvP TierN/A
PvAI Off. TierN/APvAI Def. TierN/A
Time Attack TierN/APvE TierN/A
TCQ TierN/ANon-5* TierN/A
Power Rating6LS Rating9
BannerStep-upCost59
ColorYellowTypeAttack
Leader SkillIncreases ATK +55% when Yellow element Fighter's HP is higher than 60%, Critical Rate by +11% if lower.

Tier Explanation

Pros: Decent leader skill for yellow units, Super Armor (Bad), Stun duration decrease, Average CD
Cons: Average Multipliers, Low ATK

Overview

He was released in a step-up banner and is still unavailable in normal banner/selector/infinite reroll pools at the time of writing of this review.

He feels clunky to play as his animations are somewhat slow, and there’s nothing interesting about him. His leader skill is decent enough for yellow units, but looking purely at the numbers, he isn’t that great of a character. He is however a good striker for Original Zero (until newer FES units are released) so I suppose he’s somewhat useful in that regard.

Considering his unique core effects which give him damage mitigation and super armor, he may be usable in PvP but there are many better options so I personally would not bring him into live PvP.

Skills

Skill 1
(Strike)
Inflicts DMG equal to 541% of ATK to an enemy
Cooldown: 13 secs
Skill 2
(Grab)
Inflicts DMG equal to 534% of ATK to an enemy
Cooldown: 10.2 secs
Skill 3
(Grab)
Inflicts DMG equal to 551% of ATK to an enemy
Cooldown: 10.1 secs
Finisher
(Strike)
Inflicts DMG equal to 1119% of ATK to an enemy
Cooldown: 20.9 secs
Striker Skill
(Strike)
Inflicts DMG equal to 271% of ATK to an enemy
Cooldown: 1 secs
Special CardInflicts DMG equal to 1925% of ATK to an enemy
Cooldown: 21.3 secs
PG Consumption: 5 bars
Obtainable from step-up banner

Stats

Level 90Core Bonuses
HP679860
ATK6235630
DEF8770
Penetration10340
Critical Rate6.5%3.2%
Critical Dmg Rate116.9%30%
Guard Penetration3960
Guard Def4600

Cores

12% Grab Skill Attack DMG Increase
630 ATK Increase
Decreases DMG received by 80% for 5 second(s) when HP is 30% or less. (60 Second Cooldown)
20% chance to gain Super Armor for 3s when attacked. (20 Second Cooldown)
Increases DMG by 30% on a Critical Hit.
15% Power Charge Rate Increase
40% Stun Duration Decrease
3.2% Critical Rate Increase

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