Jin Kazama (Classic)

Jin Kazama (Classic)
Overall Tier3PvP Tier3
PvAI Off. Tier3PvAI Def. TierN/A
Time Attack Tier1.5PvE TierN/A
TCQ TierN/ANon-5* TierN/A
Power Rating7.2LS Rating7.1
BannerCollab FreeCost52
Leader SkillIncreases Green element Fighter's ATK by +30%, DEF by +20%.

Tier Explanation

Great free unit that's viable in PvP. Only in this tier because of his viability in PvP

Pros: Super Armor, Stuns, ATK Buff, PG at start, High HP, High ATK, Infinite Combos
Cons: Slow CD, Average Multipliers, Low DEF


Like all Tekken characters, he has the ability to do infinite combos — and it’s relatively easy for him to infinite someone. His skill 2 stun starts at the beginning of his animation, which can be very useful in PvP even against opponents with super armor. Overall, he’s a great free unit especially since you could farm his souls till you got him to level 90 for free.

He was used in Tekken time attack round 1, and was used in TA master if you didn’t have Kazuya. (His 3 PG special card was needed though, because it hit the full map) He was also necessary as a striker for kazuya when doing TA.


Skill 1
Inflicts DMG equal to 530% of ATK to an enemy
Gains Super Armor for 3 second(s) when using a Skill
Cooldown: 11.8 secs
Skill 2
Inflicts DMG equal to 539% of ATK to an enemy
Stuns an enemy for 2 second(s)
Cooldown: 12 secs
Skill 3
Inflicts DMG equal to 563% of ATK to an enemy
Cooldown: 13.7 secs
Inflicts DMG equal to 918% of ATK to an enemy
Cooldown: 20.7 secs
Striker Skill
Inflicts DMG equal to 275% of ATK to an enemy
Cooldown: 1 secs
Special Card 1Inflicts DMG equal to 1730% of ATK to an enemy
Cooldown: 20.7 secs
PG Consumption: 3 bars
Obtainable from Tekken card banner
Special Card 2Inflicts DMG equal to 857% of ATK to an enemy
Cooldown: 20.7 secs
PG Consumption: 5 bars
Obtainable for free from Tekken missions


Level 90Core Bonuses
Critical Rate3.2%
Critical Dmg Rate116.9%0%
Guard Penetration3400
Guard Def5550


1.2 sec. Combo Duration Increase
6300 HP Increase
Decreases cooldown of Active Skills by 2s upon landing a Critical Hit. (Cooldown: 15s) (Rage Mode: Increases ATK by 40% and decreases damage taken by 30% when HP is 50% or less.)
Obtains 30% of Power at the start of the stage.
1050 ATK Increase
6% DMG Decrease from Blasters
3.2% Critical Rate Increase
8% Attack DMG Increase against Defense Type Opponents

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