Orochi Chris

Orochi Chris
Overall Tier2.5PvP Tier5
PvAI Off. Tier2PvAI Def. Tier2
Time Attack TierN/APvE Tier2
TCQ TierN/ANon-5* TierN/A
Power Rating8.5LS Rating7.2
Leader SkillIncreases Yellow element Fighters' ATK by 30%, HP by 15%, Critical Rate by 4%.

Tier Explanation

Pros: Super Armor, Disables Roll, Disables Guard, Burn DoT, ATK Buff, Very high Multipliers, High ATK, Very high DEF
Cons: Slow CD, Average HP


He’s a great character (just like nearly every other FES in the game). However, he doesn’t have much going for him. Decent damage and good burn damage is pretty much all he has. Is that bad? No, but compared to some of the other broken FES… You get the idea. He certainly can do well in PvAI Off. with his damage, and could pose a threat in PvAI Def. with his DoTs. However he suffers from his long cooldowns and not having SA or DI makes him less viable than some of the other FES characters.


Skill 1
Inflicts DMG equal to 609% of ATK to an enemy
Inflicts 30% Burn damage to the target every 1 second(s) for a 7 second(s) duration upon landing a Skill
Cooldown: 11 secs
Skill 2
Inflicts DMG equal to 688% of ATK to an enemy
Inflicts 26% Burn damage to the target every 1 second(s) for a 7 second(s) duration upon landing a Skill
100% chance to ignore target's Guard upon landing a skill
Cooldown: 13 secs
Skill 3
Inflicts DMG equal to 729% of ATK to an enemy
Critical Rate increases by 10% during 10 or more Combos
Gains Super Armor for 3 second(s) when using a Skill
Disables target's Roll for 3 second(s) upon a successful attack of a Guard
Cooldown: 12.6 secs
Inflicts DMG equal to 987% of ATK to an enemy
Cooldown: 20.9 secs
Striker Skill
Inflicts DMG equal to 231% of ATK to an enemy
Inflicts additional 60% Burn damage
Cooldown: 1 secs
Special CardInflicts DMG equal to 1980% of ATK to an enemy
Cooldown: 20 secs
PG Consumption: 5 bars
Obtainable from FES card banner


Level 90Core Bonuses
Critical Rate6.5%4.0%
Critical Dmg Rate116.9%0%
Guard Penetration3400
Guard Def5270


30% Power Charge Rate Increase
630 ATK Increase
Increase ATK by 5% for 3 second(s) for each attack. (Stacks up to 5.)
Deals Burn DMG equal to 2 times of remaining Burn DMG and remove Burn effect upon landing a Critical Hit.
4% Critical Rate Increase
6% DMG Decrease from Enhancers
20% Burn Attack DMG Increase
1520 DEF Increase

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