Orochi Iori

Orochi Iori
Overall Tier1.5PvP TierN/A
PvAI Off. Tier2PvAI Def. Tier3
Time Attack Tier2PvE Tier1
TCQ TierN/ANon-5* TierN/A
Power Rating7.8LS Rating10
Leader SkillIncreases Attack type Fighters ATK by 60%, decrease DEF by 10%

Tier Explanation

Best leader skill for ATK type, Basically hits hard and capable of sub-1 min TA

Pros: Resets CD, ATK Buff, Average CD, Extremely high ATK, Decent Projectile
Cons: No interesting effects for PvP/PvAI, Multipliers are high but considered to be low among FES


He has earned his place in this tier primarily due to his leader skill. He has the best leader skill in the game for Attack type chars. While his leader skill is essential, he is lacking in many areas which makes him a pretty bad unit for PvP and PvAI. Apart from being a leader skill mule, he performs well in PvE, and does pretty well in time attack as he can attain sub-1 minute timings by himself. Overall, he is very useful as a character but is not worth pulling for if you have Paul. Things could change soon, as O. Iori may be buffed in the near future. The only thing he’s got going for himself right now is that he hits hard.

He hit hards and is a great leader skill mule — that’s it! He’s great only in PvE, and great to bring into PvAI for his leader skill. He’s pretty decent for TA since he can achieve sub-1 minute timings, but that’s only if you have his special card. If not for his leader skill, he’d be the worst FES unit in the game. Heck, in PvP or PvAI, he is the worst FES unit in the game.

However, it is likely that he gets buffed in the near future, so for now let’s wait and see. Currently, he is overshadowed by Paul, who’s just as great if not better than O. Iori, and FREE so…

Arena/League Usage

He has a decent projectile so he is somewhat usable in league/arena, but he is probably the worst FES unit in the game for PvAI. He’s really only useful for his leader skill because it maximizes your damage output on attack type characters.

Time Attack Usage

Capable of sub-1 min records if you have his special card. (~1.10 should be possible otherwise.) His 5 PG special is very long and capable of stalling time until the next spawns if done correctly. When paired with the correct striker skill, his finisher is capable of stalling time until the next spawns if done correctly.


Skill 1
Inflicts DMG equal to 588% of ATK to an enemy
Cooldown: 10.6 secs
Skill 2
Inflicts DMG equal to 570% of ATK to an enemy
Cooldown: 10.9 secs
Skill 3
Inflicts DMG equal to 591% of ATK to an enemy
Increases ATK by 14
4% for 5 seconds
Increases Critical Rate by 10
4% for 5 seconds and decreases DEF by 12%
Cooldown: 11.3 secs
Inflicts DMG equal to 1337% of ATK to an enemy
Cooldown: 21.2 secs
Striker Skill
Inflicts DMG equal to 296% of ATK to an enemy
Cooldown: 1 secs
Special CardInflicts DMG equal to 2449% of ATK to an enemy
Cooldown: 21.7 secs
PG Consumption: 5 bars
Obtainable from FES card banner


Level 90Core Bonuses
Critical Rate6.5%3.2%
Critical Dmg Rate116.9%18%
Guard Penetration3960
Guard Def4600


30% Power charge rate increase
Increases DMG by 18% on a critical hit
100% chance to reset cooldowns of all active skills when using ultimate moevs
Obtains 0.6% Power upon landing a critical hit
1050 ATK Increase
6% Attack DMG Increase against Purple elements
8% Strike Skill attack DMG Increase
3.2% Critical Rate Increase

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