Orochi Shermie

Orochi Shermie
Overall Tier1.5PvP Tier1.5
PvAI Off. Tier1.5PvAI Def. Tier2
Time Attack TierN/APvE Tier2
TCQ TierN/ANon-5* TierN/A
Power Rating8.8LS Rating8.7
Leader SkillIncreases Green element Fighters' ATK by 45%, and Critical Rate by 6%, decreases HP by 10% and HP Recovery by 50%

Tier Explanation

Pros: Super Armor, Stuns, Disables Roll, Shock DoT, Drains PG, Average CD, High ATK, Stun Immunity, Freeze duration decrease
Cons: Average Multipliers (Makes up for it with DoT)


She has two great projectile skills. (Projectiles tend to be pretty useful in PvP and PvAI) She is immune to stuns, is less affected by freezes and drains others’ PG. All of these are great effects in PvP. She also has SA which is really useful. Her third skill disables rolls while her first two skills has the potential to stun. Basically, her three skills can prevent people from dodging in PvP which is pretty much a death sentence. She’s great at PvP, and that’s about it.


Skill 1
Inflicts DMG equal to 539% of ATK to an enemy
50% chance to Stun enemy for 1.2 second(s)
Drops [Lightning] on target upon landing a skill
(Increase Active Skill cooldown by 2s, deals Shock DMG equal to 30% of ATK every 1s for 5s
Cooldown: 10.8 secs
Skill 2
Inflicts DMG equal to 529% of ATK to an enemy
50% chance to Stun enemy for 2s upon a successful attack
Deals Shock DMG equal to 35% of ATK to the target every 1s for 7 second(s) upon landing a skill
Cooldown: 10.6 secs
Skill 3
Inflicts DMG equal to 562% of ATK to an enemy
Disables target's Roll for 4 second(s) upon a successful attack of a Guard
Gains Super Armor for 3 second(s) when using a Skill
Cooldown: 11.3 secs
Inflicts DMG equal to 945% of ATK to an enemy
Cooldown: 21.4 secs
Striker Skill
Inflicts DMG equal to 309% of ATK to an enemy
Stuns an enemy for 1.5 second(s)
Cooldown: 1 secs
Special CardInflicts DMG equal to 2174% of ATK to an enemy
Cooldown: 22.5 secs
PG Consumption: 5 bars
Obtainable from FES card banner


Level 90Core Bonuses
Critical Rate6.5%3.2%
Critical Dmg Rate116.9%0%
Guard Penetration3400
Guard Def5270


12% Blast Skill Attack DMG Increase
192 Penetration Increase
Becomes immune to Stun. Decreases enemy's ATK by 4% for 7s when using Active Skills.(Stacks up to 5) Decreases enemy's Power by 4%.
Removes ATK Decrease debuff upon landing an Ultimate Move and Stun target for [stack count x 1.2 second(s)].
1050 ATK Increase
30% Freeze Duration Decrease
20% Power Charge Rate Increase
3.2% Critical Rate Increase

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