T7 Paul Phoenix

T7 Paul Phoenix
Overall Tier1.5PvP Tier3
PvAI Off. Tier1.5PvAI Def. Tier2
Time Attack TierN/APvE Tier1.5
TCQ TierN/ANon-5* TierN/A
Power Rating8LS Rating9.8
BannerCollabCost55
ColorGreenTypeAttack
Leader SkillIncreases Attack type Fighter's ATK by 60%, decreases HP by 10%

Tier Explanation

2nd Best leader skill for ATK type, Viable for PvP

Pros: Instant-cast skill 1 (castable when stunned etc.), Heals, Super Armor, Disables Guard, ATK Buff, Very high Multipliers, High ATK, Infinite Combos (Requires animation cancelling)
Cons: Bad CD

Overview

Paul was obtainable for free during the Tekken collab event by either pulling him directly from the paul roulette or amassing 200 souls and crafting him. According to my simulations if you used the optimal strategy to bingo on the roulette, the average number of roulette spins to obtain Paul was 130 spins (including chance of pulling him directly). The average number of roulette spins to obtain Paul via crafting ONLY was 158 spins. This meant Paul was basically a free unit since the event gave us 135 free roulette tickets (from daily missions and Tekken gift box) and the roulette tickets were somewhat farm-able from the Tekken rush event. Yup, he’s free and GREAT. (Most people either got him for free or spent less than 1000 rubies to get him)

He has earned his place in this tier primarily due to his leader skill. This is the second best leader skill in the game for Attack type chars, but it’s only marginally worse than O. Iori’s leader skill (-HP instead of -Def). He is usable in PvP, PvAI Off and Def, which puts in a good place as an all-rounder which is FREE!

He has great cores, and has cool effects from his skills. He heals when stunned/frozen, can stun people, can break guards and is able to infinite enemies. This makes him arguably better than O. Iori in PvAI. His skill 1 casts instantly and has no wind-up, which makes it an amazing skill by itself, but wait! It is castable even while stunned/frozen which is GREAT! It’s somewhat a counter to pesky characters like kula, and these effects are great even in PvE. He is also a great green character which is rare as the game somehow was very few ‘meta-worthy’ green characters.

His only downside? His normal attack animations makes it somewhat difficult to infinite so you may have to do some animation cancelling. (But come on, a lot of characters in the game can’t infinite at all so this isn’t much of a downside!) His skill 3 launches people from the ground and breaks guard, which will be crucial for doing infinite combos. If you have this guy, you don’t need O. Iori since he’s way better than O. Iori (assuming O.Iori doesn’t get buffed).

Skills

Skill 1
(Strike)
Inflicts DMG equal to 636% of ATK to an enemy
Gains Super Armor
Can be used when attacked
(Only while standing)
Cooldown: 12.1 secs
Skill 2
(Strike)
Inflicts DMG equal to 653% of ATK to an enemy
Increases Critical Rate by 10% for 12s upon a successful attack
(Stacks up to 3)
Cooldown: 10.8 secs
Skill 3
(Strike)
Inflicts DMG equal to 664% of ATK to an enemy
100% chance to ignore target's Guard upon landing a skill
Cooldown: 12.6 secs
Finisher
(Strike)
Inflicts DMG equal to 1117% of ATK to an enemy
Cooldown: 21.1 secs
Striker Skill
(Buff)
Increases the active team member's Critical Rate by 12% for 10 second(s)
Cooldown: 1 secs
Special CardInflicts DMG equal to 1811% of ATK to an enemy
Cooldown: 21.4 secs
PG Consumption: 5 bars
Obtainable from Paul roulette or by crafting

Stats

Level 90Core Bonuses
HP646100
ATK65571050
DEF9030
Penetration1095192
Critical Rate6.5%0%
Critical Dmg Rate116.9%24%
Guard Penetration4320
Guard Def4600

Cores

1.2sec. Combo Duration Increase
192 Penetration Increase
Increases DMG of [Hang Over Combo] by 100% for 5s upon landing [Hang Over Combo], Stuns target for 3s upon landing a Critical Hit. (Cooldown: 20s)
Recovers HP by 3% every 1s for 5s when attacked while [Frozen/Stunned/Petrifed] (Rage Mode: Increases ATK by 40% and decreases damage taken by 30% when HP is 50% or less.)
1050 ATK Increase
15% power gain increase
8% Strike Skill Attack DMG Increase
Increases DMG by 24% on a Critical Hit

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