Yamazaki of the Underworld

Yamazaki of the Underworld
Overall Tier5PvP TierN/A
PvAI Off. TierN/APvAI Def. TierN/A
Time Attack TierN/APvE TierN/A
TCQ TierN/ANon-5* TierN/A
Power Rating5.5LS Rating0
BannerAdvent FreeCost56
ColorRedTypeDefense
Leader SkillIncreases Defense type Fighter's DEF by 25%, HP by 25%.

Tier Explanation

Pros: Poison DoT, High HP, High ATK
Cons: Very Slow CD, Average Multipliers, Low DEF, Bad CD could be improved with Goenitz striker (which most people don't have)

Overview

His event rotates every 8 weeks, which means you can get him to level 90 for free. However he sucks. Average multipliers and his very slow CD makes him a pretty bad unit. His cooldown could be slightly improved with goenitz striker (-1 sec) but most people don’t have goenitz so cooldown reduction is not accounted for in his tier evaluation/skill lists.

Skills

Skill 1
(Strike)
Inflicts DMG equal to 572% of ATK to an enemy
Cooldown: 13.7 secs
Skill 2
(Strike)
Inflicts DMG equal to 552% of ATK to an enemy
Cooldown: 13.2 secs
Skill 3
(Strike)
Inflicts DMG equal to 546% of ATK to an enemy
Inflicts 25% Poison damage to the target every 1s for a 7 second(s) duration upon landing a Skill
Cooldown: 13.1 secs
Finisher
(Strike)
Inflicts DMG equal to 1339% of ATK to an enemy
Cooldown: 21.1 secs
Striker Skill
(Grab)
Inflicts DMG equal to 268% of ATK to an enemy
Disables enemy's guard for 7 second(s) upon landing a skill
Cooldown: 1 secs
Special Card 1Inflicts DMG equal to 2397% of ATK to an enemy
Cooldown: 23.6 secs
PG Consumption: 5 bars
Obtainable from normal banner/exchange/selector
Special Card 2Inflicts DMG equal to 1199% of ATK to an enemy
Cooldown: 23.6 secs
PG Consumption: 5 bars
Obtainable for free from card quest

Stats

Level 90Core Bonuses
HP8403710500
ATK3843840
DEF52470
Penetration6000
Critical Rate6.5%0%
Critical Dmg Rate116.9%0%
Guard Penetration2760
Guard Def538720

Cores

12% Strike Skill Attack DMG Increase
720 Guard DEF Increase
Decreases Power Charge Rate of Poisoned enemy form [Sabaki no Aikuchi] skill by 40% and disables their Guard.
Recovers 1% HP when target's HP is 50% or less. (4 Second Cooldown)
10500 HP Increase
15% Power Charge Rate Increase
20% Poison Attack DMG Increase
840 ATK Increase

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